Cambridge A Level ยท 9608 ยท Paper 4 ยท Further problem-solving & programming
Computer Science 9608/43 Oct/Nov 2018 past paper
Cambridge A Level Computer Science (9608) (previous syllabus, now 9618) Paper 4 (Further problem-solving & programming), variant 3, Oct/Nov 2018: the question paper and its official mark scheme, 5 questions worth 75 marks, with the grade thresholds. Free to open, no account needed.
- Questions
- 5
- Marks
- 75
- Grade A from
- 53
File names: 9608_w18_qp_43 ยท 9608_w18_ms_43
Grade thresholds for 9608/43 Oct/Nov 2018
The minimum raw marks Cambridge set for each grade on this component (out of 75). Thresholds change every session and variant, so always compare your score with the paper you actually sat.
| A | B | C | D | E |
|---|---|---|---|---|
| 53 | 44 | 37 | 31 | 25 |
Topics in this paper
Which syllabus chapters 9608/43 Oct/Nov 2018 tested, by marks. Each chapter links to every past-paper question on it.
| Chapter | Questions | Marks |
|---|---|---|
| Further Programming | 2 | 31 |
| Computational thinking and Problem-solving | 2 | 28 |
| Data Representation | 1 | 16 |
Questions in 9608/43 Oct/Nov 2018
- Question 1
A declarative language is used to represent the following facts and rules about animals. 01 feature(dog, drinks_milk). 02 feature(dog, has_lungs). 03 feature(horse, has_lungs). 04 feature(tuna, lives_in_water). 05 feature(tuna, has_gills). 06 feature(crab, lives_in_water). 07 mammal(drinks_milk). 08 mammal(has_lungs). 09 fish(lives_in_water). 10 fish(has_gills). โฆ
- Question 2
Kendra collects books. She is writing a program to store and analyse information about her books. Her program stores information about each book as a record. The following table shows the information that will be stored about each book. Field โฆ
- Question 3
Joseph is taking a toy apart. Each time he removes an item from the toy, he writes the name of the item at the bottom of a paper list. When he rebuilds the toy, he puts the items back together โฆ
- Question 4
The recursive algorithm for the Calculate() function is defined as follows: 01 FUNCTION Calculate(BYVALUE Number : INTEGER) RETURNS INTEGER 02 IF Number โฆ
- Question 5
A game uses a set of cards. Each card has a number (between 0 and 9 inclusive) and a shape ("square", "triangle" or "circle"). The game is written using object-oriented programming. The class, Cards, has the private properties: โข Number โฆ
Other Computer Science papers from Oct/Nov 2018
- 9608/11 Theory fundamentals
- 9608/12 Theory fundamentals
- 9608/13 Theory fundamentals
- 9608/21 Fundamental problem-solving & programming
- 9608/22 Fundamental problem-solving & programming
- 9608/23 Fundamental problem-solving & programming
- 9608/31 Advanced theory
- 9608/32 Advanced theory
- 9608/33 Advanced theory
- 9608/41 Further problem-solving & programming
- 9608/42 Further problem-solving & programming