Cambridge A Level ยท 9618 ยท Paper 4 ยท Practical programming
Computer Science 9618/42 Oct/Nov 2024 past paper
Cambridge A Level Computer Science (9618) Paper 4 (Practical programming), variant 2, Oct/Nov 2024: the question paper and its official mark scheme, 3 questions worth 75 marks, with the grade thresholds. Free to open, no account needed.
- Questions
- 3
- Marks
- 75
- Grade A from
- 42
File names: 9618_w24_qp_42 ยท 9618_w24_ms_42
Grade thresholds for 9618/42 Oct/Nov 2024
The minimum raw marks Cambridge set for each grade on this component (out of 75). Thresholds change every session and variant, so always compare your score with the paper you actually sat.
| A | B | C | D | E |
|---|---|---|---|---|
| 42 | 33 | 26 | 19 | 12 |
Topics in this paper
Which syllabus chapters 9618/42 Oct/Nov 2024 tested, by marks. Each chapter links to every past-paper question on it.
| Chapter | Questions | Marks |
|---|---|---|
| Programming | 2 | 46 |
| Further Programming | 1 | 29 |
Questions in 9618/42 Oct/Nov 2024
- Question 1
A computer game is designed for users to select characters. Each character can take part in a group of events. Each group has five events. There are four types of event: jump, swim, run, drive. The program is written using โฆ
- Question 2
A linear queue data structure is designed using a record structure. The record structure Queue has the following fields: โข QueueArray, a 1D array of up to 100 integer values โข Headpointer, a variable that stores the index of the โฆ
- Question 3
The text file HighScoreTable.txt stores the top seven player scores for a game. The data in the file is stored in the order: Player ID Game level Score Each item of data is stored on a new line. For example, โฆ
Other Computer Science papers from Oct/Nov 2024
- 9618/11 Theory fundamentals
- 9618/12 Theory fundamentals
- 9618/13 Theory fundamentals
- 9618/21 Problem-solving & programming
- 9618/22 Problem-solving & programming
- 9618/23 Problem-solving & programming
- 9618/31 Advanced theory
- 9618/32 Advanced theory
- 9618/33 Advanced theory
- 9618/41 Practical programming
- 9618/43 Practical programming