Cambridge A Level ยท 9618 ยท Paper 4 ยท Practical programming
Computer Science 9618/43 Oct/Nov 2025 past paper
Cambridge A Level Computer Science (9618) Paper 4 (Practical programming), variant 3, Oct/Nov 2025: the question paper and its official mark scheme, 3 questions worth 75 marks, with the grade thresholds. Free to open, no account needed.
- Questions
- 3
- Marks
- 75
- Grade A from
- 49
File names: 9618_w25_qp_43 ยท 9618_w25_ms_43
Grade thresholds for 9618/43 Oct/Nov 2025
The minimum raw marks Cambridge set for each grade on this component (out of 75). Thresholds change every session and variant, so always compare your score with the paper you actually sat.
| A | B | C | D | E |
|---|---|---|---|---|
| 49 | 39 | 30 | 21 | 13 |
Topics in this paper
Which syllabus chapters 9618/43 Oct/Nov 2025 tested, by marks. Each chapter links to every past-paper question on it.
| Chapter | Questions | Marks |
|---|---|---|
| Programming | 2 | 44 |
| Further Programming | 1 | 31 |
Questions in 9618/43 Oct/Nov 2025
- Question 1
A program stores data for a board game using Object-Oriented Programming (OOP). The game has objects that are placed on the board. Each object has a string code (for example "A") and an integer value (for example, 2). The class โฆ
- Question 2
A program reads string data from a text file into a linear queue and then compresses the data. The queue is created using the global 1D array Queue. The queue can store up to 100 elements. Each element is initialised โฆ
- Question 3
A program is written to perform different individual processes using arrays. โฆ
Other Computer Science papers from Oct/Nov 2025
- 9618/11 Theory fundamentals
- 9618/12 Theory fundamentals
- 9618/13 Theory fundamentals
- 9618/21 Problem-solving & programming
- 9618/22 Problem-solving & programming
- 9618/23 Problem-solving & programming
- 9618/31 Advanced theory
- 9618/32 Advanced theory
- 9618/33 Advanced theory
- 9618/41 Practical programming
- 9618/42 Practical programming