Kinematics

Kinematics

Describing motion: distance, displacement, speed, velocity, acceleration

Equations of motion AS Level 22 min read

On this page
  1. What you need to be able to do
  2. The five quantities, in pairs
  3. Try it: distance vs displacement
  4. Mark-scheme focus
  5. Worked examples
  6. Summary
  7. Can I do this?
  8. Quiz

What you need to be able to do

Syllabus 2.1
  • 2.1.1Define and use distance, displacement, speed, velocity and acceleration.

Before you start: Scalars and vectors (adding, subtracting and resolving vectors) and unit conversions from SI units and prefixes. Next: Motion graphs.

The five quantities, in pairs

Kinematics describes how things move, without asking why. Everything is built from five quantities. They come in pairs: a scalar that only says how much, and a vector that also says which way.

Scalar (size only)Vector (size and direction)SI unit
distance: the length of the whole path travelleddisplacement: how far you are from the start, in a straight line, and in which directionm
speed: distance travelled per unit timevelocity: rate of change of displacementm s−1
(no scalar partner is needed)acceleration: rate of change of velocitym s−2

Distance and displacement

Displacement (from a point) is the distance in a straight line from that point in a given direction.

Run once round a 400 m track and stop where you began: the distance is 400 m, but the displacement is 0. Walk 3 m east and then 4 m north: the distance is 7 m, the displacement is 5 m at 53° north of east (a 3-4-5 triangle). Displacement can also be negative: if east is positive, 20 m west is a displacement of −20 m.

Distance ≥ size of the displacement, always. They are equal only when the object moves in one straight line without turning back.

Speed and velocity

Velocity is the rate of change of displacement, i.e. change in displacement ÷ time taken.
Speed is distance travelled per unit time. Speed is the size of the velocity at any instant.

Average speed

\[ \text{average speed} = \frac{\text{total distance}}{\text{total time}} \]

A scalar. Uses the whole path.

Average velocity

\[ \text{average velocity} = \frac{\text{displacement}}{\text{total time}} \]

A vector: give its size and direction. Uses only start and end.

Instantaneous velocity

\[ v = \frac{\Delta s}{\Delta t}\ \text{for a tiny}\ \Delta t \]

The velocity at one moment: the gradient of a displacement–time graph (next page).

Average speed is not the mean of the speeds. An aeroplane flies out at 600 km h⁻¹ and back the same distance at 400 km h⁻¹ 9702/12/O/N/13 Q8. It spends longer at the slower speed. Total distance ÷ total time = 480 km h⁻¹, not 500 km h⁻¹ Taking the mean of two speeds is the mistake named in the June 2016 report 9702/23/M/J/16 Q1.

Acceleration

Acceleration is the rate of change of velocity, i.e. change in velocity ÷ time taken. \[ a = \frac{\Delta v}{\Delta t} = \frac{v - u}{t} \]
  • Unit: m s−1 per second = m s−2.
  • Acceleration is a vector. A negative acceleration (a deceleration) points against the velocity: the object slows down. Acceleration and velocity do not have to point the same way (November 2023 report).
  • Velocity can change in size or in direction. A car going round a bend at a steady 20 m s−1 is accelerating, because its direction is changing.

Change in velocity: a vector subtraction

Change in velocity = final velocity − initial velocity: \(\Delta\mathbf{v} = \mathbf{v} - \mathbf{u}\). Subtract by adding the reversed initial velocity (from Subtracting vectors).

  1. In a straight line, choose a positive direction. A ball hits a wall at 8 m s−1 to the right and bounces back at 3 m s−1 to the left. Right = +: \(\Delta v = (-3) - (+8) = -11\) m s−1, i.e. 11 m s−1 to the left 9702/12/M/J/24 Q9. Not 5: the direction reversed.
  2. At an angle, draw \(\mathbf{v}\) then \(-\mathbf{u}\) tip to tail. 4.0 m s−1 right changing to 3.0 m s−1 down: \(\Delta\mathbf{v}\) = 3.0 down + 4.0 left = 5.0 m s−1, pointing down and to the left.

Try it: distance vs displacement

Path and displacement

Teaching point: distance follows the path; displacement is the straight arrow from the start. So average speed and average velocity are different unless the motion is in one straight line.

120 m80 m displacement 144 m N ↑ E →
Distance = 120 + 80 = 200 m; displacement = √(120² + 80²) = 144 m at 34° east of north.

Turn on JavaScript to play each journey and watch the four quantities change.

Mark-scheme focus

Define velocity

9702/23/M/J/25 Q1Paper 2 · AS structured questionsPart (a)Full size
Define velocity.
Credited

"rate of change of displacement" B1, or "change in displacement / time (taken)" B1

Not credited
  • "rate of change of distance"
  • "speed in a particular direction"
  • "change in displacement by time" (by = divided or multiplied?)
  • "change in displacement in a unit time"
Why

Distance has no direction, so its rate of change is speed. A definition must be in terms of other defined quantities, which "speed in a direction" is not. "By" and "in a unit time" don't say what is divided by what.

Also accepted

Both wordings in the Credited box get the mark. Learn one of them word for word.

From: 9702/23/M/J/25 Q1(a), 9702/21/M/J/24 Q2(a) and the November 2021 and March 2017 examiner reports.

Define acceleration

9702/21/M/J/25 Q1Paper 2 · AS structured questionsPart (a)Full size
Define acceleration.
Credited

"rate of change of velocity" B1, or "change in velocity / time (taken)" B1

Not credited
  • "velocity divided by time"
  • "rate of change of velocity per unit time"
  • "rate of change of speed"
  • "force per unit mass"
Why

Velocity ÷ time misses the change: an object at a steady 20 m s⁻¹ has no acceleration. "Rate of change" already means "per unit time", so adding "per unit time" says it twice. Speed has no direction, and a = F/m is Newton's second law, not the definition.

Also accepted

"Change in velocity per unit time" (the correct option in 9702/12/F/M/24 Q7, where "rate of change of speed" and "force per unit mass" were the wrong options).

From: 9702/21/M/J/25 Q1(a), 9702/22/F/M/16 Q2(a), 9702/21/O/N/12 Q1(a) and the November 2018, June 2017 and March 2016 examiner reports.

Define displacement

9702/23/M/J/24 Q2Paper 2 · AS structured questionsPart (a)Full size
Define displacement from a point.
Credited

"distance (from the point) in a straight line in a given direction" B1

Not credited
  • "the distance between two points"
  • "the product of velocity and time"
Why

"Distance between two points" has no direction, so it is still a scalar. "Velocity × time" is a way to calculate it (for constant velocity only), not what it is.

Remember

Both parts score together: straight line (so it is not the path) and direction (so it is a vector).

From: 9702/23/M/J/24 Q2(a) and the November 2018 examiner report 9702/21/O/N/18 Q1(a)(i).

Command words you meet here

Command wordWhat it wantsExample
DefineThe exact definition, in words (or an equation with every symbol named)."Define acceleration." → rate of change of velocity
CalculateA numerical answer with working."Calculate the average speed." → 200 / 27 = 7.4 m s⁻¹
DetermineA value found from given data, often in more than one step; for a vector give the direction too."Determine the average velocity and its angle." → 5.3 m s⁻¹ at 34°
  • Define velocity / acceleration / displacement: the first part of most Paper 2 kinematics questions (1 mark, B1).
  • Average speed vs average velocity on a curved or two-leg path: Paper 1, about once a year (semicircle, circle, P→Q→R), and in Paper 2 with a vector diagram (2–3 marks).
  • Change in velocity when the direction changes: Paper 1 (arrow diagrams, bouncing balls).
Giving an average velocity without a direction, or calculating the average speed as the mean of two speeds. Both are named in the June 2016 report 9702/23/M/J/16 Q1.

Worked examples

Example 1 · Speed or velocity round a curve (Paper 1, 1 mark) ★★ Medium
9702/12/M/J/22 Q5Paper 1 · Multiple choice1 markFull size
A car travels anticlockwise along a horizontal circular road of radius 12 m. It takes 4.0 s to move from position P to position Q. What is the magnitude of the average velocity of the car for the journey from P to Q? A 4.2 m/s B 4.7 m/s C 6.0 m/s D 14 m/s

Why it trips people up: the June 2022 report says many chose D. D is the average speed; the question asks for the average velocity.

1 Read it with me what is actually happening?

A car drives three-quarters of the way round a circular road, from P to Q, in 4.0 s. The question wants its average VELOCITY - not its average speed.

  • average velocitydisplacement ÷ time: the straight line from P to Q
  • magnitudesize only
  • anticlockwisetells you the path (¾ of the circle) - but only the start and end points matter for velocity
  • radius 12 mP and Q are both 12 m from the centre
2 What is it asking for? the target, part by part
  • size of the average velocity P → Qm s−1 · MCQ
3 What do we know? pull every number out, in SI units
  • r = 12 mcircle
  • t = 4.0 sP to Q
  • 90°angle between OP and OQ (from the figure)
4 Plan the route work backwards from what we want
FindPhysics ideaAlready have itWork out firstTrap
  • Findaverage velocity
    • Usedisplacement ÷ time
      • Work out firstdisplacement PQ: Pythagoras on two 12 m radii at 90°
      • Trapthe arc length gives average SPEED (option D)
Does it matter which way round the car went?

Not for velocity. Displacement depends only on where it started and finished - the straight line P to Q.

Which should be bigger: average speed or average velocity?

Average speed. The arc is always at least as long as the straight line.

5 Now solve it have a go on paper first, then open the worked solution
  1. Anticlockwise from P to Q is three-quarters of the circle. That is only needed for the distance.
  2. Displacement: P and Q are both 12 m from the centre, at right angles, so \(PQ = \sqrt{12^2 + 12^2} = 17.0\) m.
  3. Average velocity = displacement ÷ time = 17.0 / 4.0 = 4.2 m s−1 → A 1

D comes from the arc: distance = ¾ × 2π × 12 = 56.5 m, and 56.5 / 4.0 = 14 m s−1 is the average speed.

The straight line is shorter than the arc, so the average velocity must be smaller than the average speed: 4.2 < 14.

Example 2 · Half a lap and a whole lap (Paper 1, 1 mark) ★★ Medium
9702/12/O/N/22 Q5Paper 1 · Multiple choice1 markFull size
A toy car travels on a circular track at a constant speed of 0.50 m/s. It passes a point at t = 0 and takes 40 s to travel once around the track. v20 is the magnitude of the average velocity between t = 0 and t = 20 s; v40 between t = 0 and t = 40 s. A 0.32, 0 B 0.32, 0.32 C 0.50, 0 D 0.50, 0.50
1 Read it with me what is actually happening?

A toy car goes round a circular track at a steady 0.50 m s−1; one lap takes 40 s. We want the average velocity after half a lap (20 s) and after a whole lap (40 s).

  • constant speedthe SPEED never changes - but the velocity's direction does
  • average velocitydisplacement ÷ time
  • once around the trackafter 40 s it is back where it started: displacement zero
2 What is it asking for? the target, part by part
  • v20 and v40m s−1 · MCQ
3 What do we know? pull every number out, in SI units
  • v = 0.50 m s−1speed
  • T = 40 sone lap
  • circumference = 0.50 × 40 = 20 m, so the radius is 20 ÷ 2π
4 Plan the route work backwards from what we want
FindPhysics ideaAlready have itWork out firstTrap
  • Findv20
    • Usedisplacement after half a lap = the diameter
      • Work out firstradius from the circumference
  • Findv40
    • Useback at the start: displacement 0 → v40 = 0
After half a lap, how far is the car from where it started, in a straight line?

Right across the circle: one diameter.

Can an object moving the whole time have zero average velocity?

Yes - if it ends where it started. Its average SPEED is still 0.50 m s−1.

5 Now solve it have a go on paper first, then open the worked solution
  1. Circumference = speed × time for one lap = 0.50 × 40 = 20 m, so the radius is \(20 / 2\pi = 3.18\) m.
  2. After 20 s the car is half way round: displacement = the diameter = 6.37 m. \(v_{20} = 6.37 / 20 = 0.32\) m s−1.
  3. After 40 s it is back at the start: displacement = 0, so \(v_{40} = 0\) → A 1

The November 2022 report: many candidates worked out the average speed after 20 s and 40 s instead of the average velocity. The speed is 0.50 m s−1 the whole time (option D); the average velocity is not.

6 Check it does the answer make sense?

v20 (0.32) is less than the speed (0.50), since the diameter is shorter than the half-circle. v40 = 0 because the displacement is zero.

Example 3 · Change in velocity when the direction changes (Paper 1, 1 mark) ★★★ Hard
9702/12/M/J/22 Q4Paper 1 · Multiple choice1 markFull size
An object has an initial velocity of 4.0 m/s to the right. Its final velocity is 3.0 m/s downwards. Which arrow represents the change in velocity of the object? Four arrows A, B, C, D in four diagonal directions.

Why it is hard: the June 2022 report says over half of the candidates chose A, the sum of the two velocities. The question asks for the change.

1 Read it with me what is actually happening?

An object starts moving right at 4.0 m s−1 and ends moving down at 3.0 m s−1. Which arrow shows how much its velocity CHANGED?

  • change in velocityfinal − initial: Δv = v − u, a vector subtraction
  • which arrowonly the DIRECTION matters here
2 What is it asking for? the target, part by part
  • the arrow for ΔvMCQ · 1 mark
3 What do we know? pull every number out, in SI units
  • u = 4.0 m s−1right
  • v = 3.0 m s−1down
4 Plan the route work backwards from what we want
FindPhysics ideaAlready have itWork out firstTrap
  • FindΔv
    • UseΔv = v + (−u)
      • Step 1reverse u: 4.0 to the LEFT
      • Step 2add tip to tail: 3.0 down, then 4.0 left
      • Trapu + v (down-right) is the sum, not the change
How do you subtract a vector?

Add its reverse. v − u is v plus an arrow the same size as u pointing the opposite way.

Starting right and ending down, which way must the 'push' have been?

It had to cancel the rightward motion (push left) and create downward motion (push down): down and to the left.

5 Now solve it have a go on paper first, then open the worked solution
  1. Change in velocity = final − initial: \(\Delta\mathbf{v} = \mathbf{v} - \mathbf{u} = \mathbf{v} + (-\mathbf{u})\).
  2. Reverse the initial velocity: −u = 4.0 m s−1 to the left.
  3. Add tip to tail: 3.0 down, then 4.0 left. The result points down and to the left (5.0 m s−1) → B 1
OptionDirectionWhat it is
Adown-rightu + v: the sum, not the change. The most popular wrong answer.
Bdown-leftv − u ✓
Cup-rightu − v: initial minus final, the wrong way round.
Dup-left−(u + v): the sum reversed.
6 Check it does the answer make sense?

Δv must point partly left - it has to undo the rightward velocity. Only B and D do, and it must point down too, to create the downward velocity: B.

Example 4 · Average speed and average velocity on two legs (Paper 2, 4 marks) ★★ Medium
9702/23/M/J/16 Q1Paper 2 · AS structured questionsPart (b)4 marksFull size
A girl runs 120 m due north in 15 s. She then runs 80 m due east in 12 s. (i) Sketch a vector diagram to show the path taken by the girl. Draw and label her resultant displacement R. [1] (ii) Calculate, for the girl, 1. the average speed [1] 2. the magnitude of the average velocity v and its angle with respect to the direction of the initial path. [3]
1 Read it with me what is actually happening?

A girl runs north, then east. We sketch her path and find her average speed (whole path) and average velocity (straight line from start to finish, with its direction).

  • Sketch a vector diagramarrows tip to tail, then R from start to finish
  • average speedtotal DISTANCE ÷ total time
  • average velocity … and its angleDISPLACEMENT ÷ time, plus a direction measured from north
2 What is it asking for? the target, part by part
  • (i)vector diagram with Rsketch · 1 mark
  • (ii)1average speedm s−1 · 1 mark
  • (ii)2average velocity: size and anglem s−1 + ° · 3 marks
3 What do we know? pull every number out, in SI units
  • 120 m northin 15 s
  • 80 m eastin 12 s
  • total time is 27 s for both averages
4 Plan the route work backwards from what we want
FindPhysics ideaAlready have itWork out firstTrap
  • (ii)1 Findaverage speed
    • Use200 m ÷ 27 s
      • Trapnot the mean of the two speeds
  • (ii)2 Findaverage velocity
    • UseR ÷ 27 s
      • R√(120² + 80²)
      • Angletan⁻¹(80 ÷ 120) from north
Why can't we average the two speeds (8.0 and 6.7)?

She spends different times on each leg. Average speed must be total distance over total time.

For the angle 'with respect to the initial path', which side is opposite the angle?

The initial path is north (120 m). The angle from north has 80 m (east) opposite it: tan θ = 80 ÷ 120.

5 Now solve it have a go on paper first, then open the worked solution
  1. (i) Draw 120 m north, then 80 m east from its tip, both with arrows; R joins the start to the finish, labelled R. B1
  2. (ii) 1. Total distance = 200 m, total time = 15 + 12 = 27 s. Average speed = 200 / 27 = 7.4 m s−1 A1 Not (8.0 + 6.7)/2: the June 2016 report says that method gets no credit.
  3. (ii) 2. Displacement \(R = \sqrt{120^2 + 80^2} = 144\) m C1
  4. Average velocity = 144 / 27 = 5.3 m s−1 A1
  5. Angle from the initial path (north): \(\tan^{-1}(80/120) =\) 34° (east of north) A1

average speed = 200 / 27 = 7.4 m s⁻¹; R = √(120² + 80²) = 144 m; v = 144 / 27 = 5.3 m s⁻¹ at 34° to the initial direction (east of north)

5.3 < 7.4: average velocity can never be bigger than average speed.

Summary

  • Distance and speed are scalars; displacement, velocity and acceleration are vectors.
  • Velocity = rate of change of displacement. Acceleration = rate of change of velocity = change in velocity ÷ time taken.
  • Average speed = total distance ÷ total time. Average velocity = displacement ÷ total time, with a direction.
  • Change in velocity = final − initial, done as vectors.
If you see…do this
"average velocity" on a curved or bent pathstraight-line displacement start → end, ÷ time; give a direction
"average speed" over several stagestotal distance ÷ total time; never the mean of the speeds
back at the starting pointdisplacement = 0, so average velocity = 0
"change in velocity" and the object turns or bouncesfinal − initial as vectors: reverse u and add

Can I do this?

Anything unticked: revise that section first. All ticked: take the quiz.

Quiz

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